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A procedural algorithm designed to produce random geometric patterns.

I wanted to create an algorithm that would allow me to produce different random geometric patterns based on a rectangle.

The inspiration came from the type of diagrams called 'treemaps'. I implemented a procedure in Houdini, that takes a rectangle and splits it vertically and then horizontally. The number of splits is randomly selected from a given max. The outcome is fed to the loop, again and again, depending on the number of user defined iterations. A seed value and slight alterations of the algorithm produce a variety of results.